Ios google mobile ads download module not imported






















 · In that test project you have to just do one thing after insert iOS SDK in xcode project open bellow given file and add these two line File: GADRequest.h (SDKFolder/bltadwin.ruork/Headers/) Add this two line and save hader file after @protocol GADAdNetworkExtras; line (without single quote).  · Integrating the Google Mobile Ads SDK into an app is the first step toward displaying ads and earning revenue. Once you've integrated the SDK, you can proceed to .  · Go to 'Build Phases', 'Link Binary with Libraries'. I had already added the bltadwin.ruork here, so I removed it and re-added it. To add it, click the + sign for the 'Link Binary with Libraries' section and click 'Add Other '. Navigate to where you've stored bltadwin.ruork and select bltadwin.rus: 2.


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Integrating the Google Mobile Ads SDK into an app is the first step toward displaying ads and earning revenue. Once you've integrated the SDK, you can proceed to implement one or more of the supported ad formats. Prerequisites. Use Xcode 12 or higher; Target iOS or higher; Import the Mobile Ads SDK CocoaPods (preferred). iOS. For iOS you will have to add the Google Mobile Ads SDK to your Xcode project. Android. On Android the AdMob library code is part of Play Services, which is automatically added when this library is linked. But you still have to manually update your bltadwin.ru, as described in the Google Mobile Ads SDK documentation. Usage. This sometimes happen when trying not not to use GoogleMobileAds, if this is the case (as me when viewed this): 1- Click the project name. 2- Build settings. 3- Linked Frameworks. 4- Select GoogleMobileAds then the (-) button at the button. This solved my problem when removing ads from an app template. Share.

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